We have recently seen streaming service Hitbox.tv introduce 4k streaming into their platform. For those unfamiliar: 4k resolution is 3840 x 2160 – a big step above HD resolution which is typically 1920×1080 or 1280×720.
This is a huge improvement over the quality Twitch streamers typically see, where it’s difficult and largely frowned upon to stream at 1080p 60 FPS because of bitrate restrictions (restrictions made by streaming platforms that limit how much data you can upload to the servers to prevent eating up a ton of resources). While the community and content on Twitch is undoubtedly larger and more prevalent, these are the kind of improvements a streaming site can make over the typical formula to perhaps open some people’s eyes to what they are doing.
It would be much harder for a site the size of Twitch or Youtube to begin pushing out 4k resolutions due to the user base size of both broadcasters and audience. In the past we have seen smaller companies innovate and grow, while bigger companies settle and stagnate in many other fields. However this is also part of the beauty of competition: streaming on Twitch and streaming in general has largely been an activity done at 720p and 30 or 60 FPS, but with Hitbox innovating and improving their content to be streamable at 4k resolution we can maybe start looking forward to Twitch and other platforms making this level of quality possible.
Competition is the mother of innovation, and hopefully this competition is one that we can all benefit from. With 4k capable equipment becoming more readily available and cheaper, I would expect to see a shift towards this super high definition sooner rather than later. I’ll be ready when it happens.
The Shanghai Major Qualifiers have concluded and with two teams advancing from each region, we finally got the 16 teams that will participate at the Winter Major. The Group Stage will begin on February 25 and will be followed by the Main Event at the Mercedes-Benz Arena in Shanghai from March 2 to March 6.
We are months away from the Main Event but to keep the excitement going Valve announced the next Dota 2 Major on their blog:
“Upon the crowning of The Shanghai Major Champions, the eyes of the Dota community will turn to the next Major, to be held in Manila, Philippines in early June. As before, established teams and upstarts alike will battle for the chance to join the rolls of The Manila Major to compete on the main stage in front of a sea of passionate fans.”
The Manila Major will take 16 teams to Manila to compete for the third Major and will be the last opportunity the teams will get to prove they are one of the best teams in the world, right before the The International 2016 kicks off in mid-August in Seattle.
The Philippines is the third and last confirmed Valve-sponsored event that lead to The International (also referred to as the “Summer” Major). We will see the same qualifying process from Winter Major – eight invited teams, and eight qualifiers spots (two for each region).
This will be the second big Dota 2 tournament being held this year in Manila, Philipines, just a few months after ESL One Manila 2016, this April 23 to 24 at the MOA Arena.
Something unusual happened in our market in the last month of 2015. By the middle of December, the number of units sold for every skin on our market plummeted while the prices rocketed by about 15%. Between December 11th and 16th our market experienced its slowest days of sales. The highest selling gun (by volume) on our previous article went from selling 113 units on average on the previous four days, to selling only 64 units, while its price went from $2.95 on the 8th to $3.45 on the 15th. What caused the number of units sold to go down and the overall price to go up?
On December 9th, 2015 Steam’s Trade Holds went live. Designed as a measure to counteract scams on the marketplace, the Trade Holds introduced a new set of rules to the items trade for everyone involved in the community. They also required that everyone who wished to trade should have a Mobile Authenticator which is a software that when installed on your mobile phone enables steam to confirm that the person using the account is, in fact, you.
This meant that users who did not have an Authenticator for seven days or more would have all their trades delayed by three days. In turn, purchases on OPSkins went up on December 7th and 8th while prices dropped. After the 9th the effect was reversed because there were fewer users who were able to trade with our Bots due to the three day waiting period. As we said before, OPSkins prices are set by the relation between supply and demand, so when the amount of units available on the market is limited the vendors can increase the price because there is more demand. This in turn caused the spike on prices in the period of mid-December. After the 16th the volume of units being sold stayed at an average of 65 per day with the price reaching a record $3.61 on the 19th.
Everything that goes up will eventually come down – with the 20th and 21st as proof. The price nose-dived from the previous $3.61 to $3.19; that’s a decrease of 11.5% on average and if you remember from our previous post, handgun prices rarely move that fast. After that record low, the price began to climb again and everything seem fine by the 28th…
Enter December 29th with another price drop of 12.5%. What happened? Well on that day 172 units were sold which meant that most, if not all users had adopted the Mobile Authenticator which led to a flood on the market, plus the holidays were coming to a close and everyone wanted to get rid of their guns. Maybe they wanted to start fresh on the new year, or maybe everyone was home for the holidays and able to buy the hot new commodity that had been going up in price.
This brings us to the current month of January, which has seen the price drop from another high on New Year’s only to stabilize again and unit sales climbing back to their original numbers at the start of December, before we embarked on this roller coaster ride. All’s well for now in the realm of CS:GO weapon sales. Whew.
The Shanghai Major is the second event (Winter Major) to take part on the Valve’s Dota 2 Majors Championships (announced in 2015). This series of four tournament events is sponsored by Valve and will be held annually during Fall, Winter and Spring, culminating in the Summer with the famous tournament – The International.
Eight teams received a direct invite, and eight spots were kept open for the winners of the qualifiers, two teams per region.
Now that the qualifiers ended, we bring you the list of participants that will compete for a prize pool of $3 Million:
January 3rd was the first day of the Open Qualifiers, seeing well over 1,000 teams compete for two spots (for each region) to participate in the main qualifiers.
The America’s qualifiers saw Team Freedom (known to some as the ixmike88’s stack) and Elite Wolves (formed by famous Peruvian mid player SmAsH) prove victorious in group A and B. Special mention to Vegetables Esports Club, the team formed by profesional Dota 2 analysts and commentators, a team that had an impressive run and manage to get to the Semifinals before losing 2 -1 to the Peruvian team Infamous (former members of Unknown.xiu).
On the Chinese Open qualifiers we saw teams CDEC Avanger and TongFu work their way onto the two spots for the Main Qualifiers.
In my opinion Europe was considered one of the hardest regions during the Open Qualifiers – a region filled with potential. Many famous players and teams competed for only two spots to the Main Qualifiers. The Open Qualifiers ended with team Mamas Boys (Pajkatt and SexyBamboe’s team) and London Conspiracy taking the spots to the Main Qualifiers, after beating team Kaipi and Power Rangers respectively.
The Southeast Asian Qualifiers saw team Mineski-X (WinteR, Xtinct) grab the first slot for the Main Qualifiers, and Extremist Dota 2 battled their way on the second group (after losing to Mineski-X in group one’s finals) for that last spot.
12 teams fought for a spot into the main event, unfortunately none of the teams that came from the Open Qualifiers managed to get one and saw their dreams crushed.
On the Southeast Asian Qualifiers team Fnatic lead by Mushi crushed every game with a 2-0 score, leading to the first qualifier spot. The second spot was taken by the Koreans from MVP Phoenix.
TI4 winners Newbee and TI5 third place LGD Gaming, had a great run, and claimed the two spots from their region.
The America’s Qualifiers was an exciting one, where Team Archon secured the first spot into the main event after a well-timed base race. Team compLexity Gaming took the second NA slot after defeating Digital Chaos and knocking Aui_2000’s team out of the tournament.
The European Qualifiers was nothing short of a surprise. Team Liquid had a great run and claimed the first spot to the event after only dropping one game to Team Spirit. But it was Team Spirit that had everyone talking, a team formed by two veterans and some new faces, defeating The Empire and it was on the back of Invoker’s Rampage (Iceberg) that they claimed the last spot.
The main event will take place at the Mercedes-Benz Arena in Shanghai, China and will begin on February 2nd, with its finals being played on February 6th.
Will OG have what it takes to win two Dota 2 Majors in a row?
The first week of 2016 started off with a minor but very nice visual update for the arms and gloves of both the Terrorists and Counter-Terrorists, which could have new implications for the future of the Steam Market and OPSkins.com Market, or so some people theorize. Whether there will be new glove skins available for purchase or not is still up in the air until it is either confirmed or denied by Valve. Be that as it may, the new graphics are definitely looking good and are a fresh breath to the game.
Counter Strike: Global Offensive was in need of a graphics update for a while, since the game hasn’t received any since it was released back in August 2012. With the new visuals for the arms and gloves in addition to the new arming and defusing animations for the bomb, it seems like Valve has finally decided to start on that process. We will all wait and see with bated breath if the future brings more of these updates, hopefully bringing new life to the game. It is definitely heartening to see the care put into this game, despite it being almost four years old, and the community is bigger than ever with a peak of more than 800,000 players by December 2015. Counter Strike: Global Offensive can definitely look forward to continued success, in part because of the up-rise of its eSports scene, and also because of the popularity of the Market and wealth it has brought to both the users and the entrepreneurs that brought different services to the table (such as CSGOShuffle for gambling or OPSkins.com for it’s third-party market).
Aside from that, all we can do is just wait and watch to see how the game and community evolves.
We are going to have an excellent year in the 2016 eSports scene and this year won’t disappoint us, with up to 4 majors coming for Dota 2 and plenty more for CS:GO.
Here are some of the events already confirmed:
Valve’s Regional Minor Championships- CS:GO – January:
In an effort to generate opportunities for new teams to develop, Valve will be hosting four regional championships during the month of January with a prize pool of $50,000 and a chance for teams to compete at the offline qualifiers for MLG Colombus 2016.
SL i-League StarSeries – Dota 2 – January 13-17th:
12 of the best teams will compete at the Minsk Arena (Belarus) in a tournament with a prize pool of $300,000.
League of Legends Championship Series, NA LCS Spring Season – LoL – January 16-March 20:
January 5th will mark the biggining of the Riot 2016 Season Championsip Series, being the fourth season of North America’s fully professional League of Legends league.
League of Legends Championship Series, EU LCS Spring Season – LoL – January 16-March 18:
10 teams will compete in a round robin group stage, with the top six teams continuing to the offline playoffs.
DreamHack Leipzig 2016 – CS:GO and StarCraft II – January 22-24th:
Will run from the 22nd of January until the 24th at Leipziger Messe in Leipzig, Germany.
This will be the first DreamHack event in Germany, and will include Counter-Strike:Global Offensive and StarCraft II: Legacy of Void on their main show.
MarsTV Dota 2 League 2015 Winter – Dota 2 – January 27-31st:
10 teams will battle in China for a price pool of $250,000.
Cannes Winter Clash – Fighting games – February 26-28th:
The Cannes Winter Clash (France) is one of the largest fighting game tournaments in Europe including games such as Street Fighter V, Super Smash Bros for WiiU, King of Fighter XIII and others.
IEM Katowice 2016 – CS:GO and LoL – March 4-6th:
The Polish city will be once again the home for a big eSports tournament. From March 4th to March 6th, the best CS:GO and League of Legends teams will compete at the Intel Extreme Masters World Championship for a prize pool of over $350,000.
The Shanghai Major – Dota 2 – March 2-6th:
The first Dota 2 Major of 2016 will feature 16 of the best teams in the world competing on a double elimination tournament for a $3 million prize pool.
Eight teams will be directly invited and eight teams will come from the Regional Qualifiers (it’s time to form your five stack and start feeding!).
MLG Columbus 2016 – CS:GO – Mach 29-April 3:
Valve announced that their next CS:GO Major Championship will take place in Colombus, Ohio, featuring the top eight teams from DreamHack Open Cluj-Napoca.
The six day event will begin March 29 and their finals will be on April 3. Columbus will mark the eighth Major Championship for CS:GO and the first Major held in North America.
DreamHack Austin 2016 – CS:GO and Fighting Games – May 6-8th:
For the first time ever the biggest digital festival will make their way to North America.
DreamHack will be the home for CS:GO, Super Smash Brother Melee and Street Fighter V tournaments.
OPSkins is based in the USA and Canada so if you make your way to this tournament make sure to say hi to our staff as some of us will be around enjoying the event!
ESL One Cologne 2016 – CS:GO – July 8-10th:
Cologne will be (once again) the home for the largest CS:GO tournament in the world. The world’s best teams will battle for $250,000 at the Lanxess Arena in Germany.
It’s going to be a year filled with great tournaments and we can’t wait for it to begin, 2016 here we go!
“Guns, lots of guns.” Nobody said it better than Neo, and it’s true for Part Two of our market analysis on CS:GO handguns.
In Part One we analyzed how the market value of the most expensive CS:GO skins for the three most popular handguns in the pistol round fluctuated in value, and we concluded that they are in no way representative of the actual market. You might think “Well then, why did you even bother writing the article?” and my editors might agree with you on that, but if this gets published then I made it out alive.
Part One focused on demonstrating how the price on the different levels of “wear” belonging to the same model skins can fluctuate over time. A Factory New skin might be cheaper than a Minimal Wear skin depending on how it sells, when it was dropped and how much a person paid to obtain it.
For market behavior, as we stated in Part One, we must look for volume of sales and obviously the price fluctuation. So let’s get down to business and analyze the trends:
The first skin on our list is a dead skin, more specifically a Spanish kind of dead.
The P250 | Muertos comes in with a whopping 24 units sold per day in the past month on average at $2.20, which gives us an average sales total of $52.80 per day. At its lowest in the start of December the skin sold for $1.95 and steadily climbed to its current average price of $2.31, an increase of 15% in a month. Not bad for a dead man.
The P2000 | Fire Elemental. In its Field Tested incarnation, the gun started this year with an average price of $7.22 and 27 units sold, on average daily. As with the P250, the average price of this gun went from $6.02 at the end of November last year to it’s current price, which rounds up to an increase in 16%. A small improvement over the previous gun and a good investment all around not only for the Pistol Round aficionado, but also for the customer looking to make a few cents on the side.
The USP-S | Orion is a nice addition to any inventory. The Factory New version of the skin is the most expensive on this list, starting the year with an average price of $9.41 and climbing. It had an increase in price of 8.5% from the previous month and it averaged sales of 56 units a day, which means that it is also one of the best selling skins we are reviewing in this article.
Bringing up the rear, but not because it’s any less than the previous skins is the Glock-18 | Water Elemental with a whopping 107 units sold on average per day and a price increase of 6.6% in the last month. The sale price went from $3.25 to $3.48 by the start of the year, meaning that this skin accounts for sales of $360 a day. If you want to get in on the action, look cool whenever you pull out your side-arm, and also don’t mind making a few cents, this skin is definitely the way to go.
Now, as enjoyable as it is getting paid to write about guns, this series must come to an end (sigh) so here’s the summary conclusion of all these numbers:
The P250 has the lowest amount of units sold daily but has the second highest percentage price increase among the four. Its price is climbing and it’s also the cheapest of the four, but it’s harder to move. So you don’t have to spend much to get one, and you will still make money (not much) when you sell it, but it will sit in your inventory for a long time.
The P2000 has the highest percentage increase with regards to average price of the four but is second to last in the amount of daily units sold. It is the second most expensive gun on this post, which means that it also moves slow, but if you get your hands on one and decide to sell it you will have made substantially more money. As the saying goes you gotta spend money to make money.
The USP-S manages to sell well above the regular price of the others, has a market value that’s increasing, and is only second in the amount of units sold daily. So a high entry bar but overall easy to sell and good rewards.
The Glock-18 is the second cheapest but it beats the other four with regards to the amount of units it sells a day. It also has the lowest percentage increase with regards to price, so you will have to stock up on a few, wait a little and then sell if you wish to get your money’s worth. You reap what you sow.
A CS:GO handgun is not going to make you rich overnight as they’re not as expensive as the main guns or knives in CS:GO. You won’t see much profit immediately but they do provide a stable entrance to the market of guns that, if administered wisely and patiently, will reap rewards. Handguns offer high volume in sales and in this case, a stable and growing price that can allow you to jump into the next big investment. So do the smart thing and buy a CS:GO handgun.
The prices and percentages on this post were extracted from OPSkins.com
With 2015 coming to a close, a lot of changes happened in Counter Strike: Global Offensive over the course of the year. There were many ups and downs to some of these updates, as would be expected of in any game. However everything has turned out rather well, even though some of the updates were fine-tuned after their release. Some of these had a huge impact on Counter Strike: Global Offensive overall, while some had more an impact on it’s market and us at OPSkins.com. Some of these changes include a new pistol, changes to the rifles (although they were reverted), new skins, cases, and so on.
Without further ado, let’s go over some of the more major changes:
January – This is the month the Chroma Case first launched. Among the new gun skins, one could also find new knife skins, providing they were lucky enough to get them. The interaction radius was widened for Smoke grenades and Incendiary grenades. The P250 and CZ75-Auto also saw some changes, the P250 ammunition being lowered to only three magazines on purchase, and the CZ75 had an earlier nerf (A decrease in in ammunition and firerate reverted back to what it was before. The P2000 had its ammunition capacity fixed. There were also minor fixes to the maps Mirage, Train, Dust2, Cache, Overpass, and Facade. This also happened to be the month OPSkins.com first launched, January 26th to be exact.
February – To start off this month there was a focus on the map layout for Cobblestone, major changes including changing around both Bombsites, and improving their cover for both teams while making them a little easier to play on. Later in the month we saw some minor tweaks to areas such as dropdown, the cubby at Bombsite A, underpass, etc. There were also minor fixes to various other things, including the AWP viewmodel, sound on maps, map exploits, and so forth. New offers for Stickers and Music Kits were added to the store. To wrap it up the Katowice 2015 Pick ‘Em Challenge was added, where players could choose from the lineup of pro teams to see which would win at the different stages of the tournament. There was also a patch for a security issue.
March – The month of March started with a lot of tweaks for both UI as well as some of the maps, GOTV, Steam Overlay, and OS support. The maps Overpass, Dust2, Mirage, Cobblestone, Train, and Cache saw some Skybox optimizations as well as other visual tweaks, including smoothing some of them to make gameplay a little less bumpy. There was some removing of imbalances in a couple of said maps, specifically Dust2, Train, Cache, and Overpass. Shorttrain was added back to the map rotation after it was removed briefly in December of 2014 with a few updates added in. Stattrak weapons could now be traded up using the Contracts properly, which a lot of players wanted. Operation Vanguard came to a close as well.
April – The month of April started off slow during the first half, with only a few tweaks to crouched movement speed, as well as a small fix to the Dust2 radar. However we saw the addition of the coveted Chroma 2 Case, which included a variety of very nice weapon skins, including the M4A1-S | Hyper Beast, Five-SeveN | Monkey Business, and the AWP | Worm God. The month ended off with a fix for reserve ammunition, and some fixes to the Smoke and High Explosive Grenades. There were also some new sticker offers, and support was added for a few third-party applications.
May – May opened up with Operation Bloodhound which included a line-up of five new community maps; Agency, Resort, Zoo, Log, and Rails. Those who purchased a pass to Operation Bloodhound also received special access to the new Falchion Case, which included 16 community-made skins and the Falchion Knife. It also saw the addition of two new game modes, Assassination and Guardian Co-op which were playable via the Bloodhound Campaign. There was also the introduction to Profile Ranks, which gave a weapon drop for the first new rank each week. Other minor changes came in the form of UI tweaks, engine tweaks, matchmaking, networking, and server changes. The maps Cache, Mirage, Rails, Office, Log, and Season also received some updates for exploits and a couple balances.
June – Not much was happening in June, but Counter Strike: Global Offensive’s new ban system Overwatch was rolled out of beta. This system allowed trusted users to review report cases and issue bans or pardon errant reports on other players. Overwatch has worked fairly well since it was added. There were also some fixes to sounds from weapons and players, as well as some adjustments to controls and spectating. There were also some fixes for de_Zoo for some exploits.
July – July was mostly about fixing some various visuals, sounds, as well as a couple maps, Dust2 and Overpass. Overall, small fixes other than a couple bugs with the sounds and map spots where the C4 would be stuck.
August – ESL Cologne One capsules were available to purchase, and so were the Team Stickers. Some late submissions for updated autographed Stickers were added later, but not too much later. There were also fixes for client-side bugs, from visuals to sounds.
September – Starting off in September were changes to client-side operations, and to some maps for more bugs that were discovered. However, September did pick up with some new major changes. This included all new visuals for bomb planting and defusing, among other animations, instead of the players just sitting there. Gameplay changes included a nerf to the M4A1-S, making it cheaper but less viable for purchasing. The Dual Berettas were buffed in armor pentration and range, which made them slightly better and actually saw some use. There was also the removal of weapons poking through thin surfaces, which meant players no longer had to worry about their gun sticking through a door, such as the one in squeaky on the map Cache. Music Kits could now also be Stattrak, which counted your individual MVPs in any game you played. On a side note, September unofficially became Zeus month (much to my dismay). The price for the Zeus was lowered to $100. Topped with the money you received from killing others with it, as well as the fact that you were faster with it, it was used much more than it was previously.
October – Operation Bloodhound came to a close this month. At the same time the Zeus’ price was increased to $200 while the kill reward was taken away completely, and your run speed while holding it was decreased as well. Competitive matches saw a small change in communications as it was now team-only voice chat. There were some dedicated server changes as well as some small changes to the maps Mirage, Overpass, Cobblestone, and Train. The Tournament Cluj-Napoca 2015 was introduced with a new Pick ‘Em Challenge, and new Autographed Stickers were available for purchase. Last but not least there was a new Fantasy Game added where a player could pick from a roster to build their own Fantasy team. Achieving one of the top scores would win you the Fantasy Trophy.
November – November saw some very small changes with some new sounds for snow, metal, rubber, and so on. They also lowered the volume of first-person footsteps.
December – This month began with a new case being released, as well as a new pistol. The case centered around this new pistol, the R8 Revolver, and the weapon itself would replace the Desert Eagle space in the player’s loadout. This new weapon saw much use in it’s first week of being released due to it’s powerful and accurate shots. However, it was later nerfed and fell out of most use. Matchmaking also received some adjustments, namely the time for both rounds and the planted C4, which were changed to 1:55 and 0:40 respectively.
Timeout voting was added for both teams, which would pause the game for 60 seconds, which would give some time during the beginning of the round for teams to strategize. The rifles (M4A1-S, M4A4, and AK-47) as well as most pistols received a nerf, the rifles having the range for spraying reduced in an effort to promote burst control and one-tapping, and the pistols’ movement inaccuracy were reduced as well. Later in the month there were some fixes for the R8 Revolver, and also a game breaking exploit for Smoke Grenades, which disappeared if a user tabbed out then back in to the game.
The last update of December, and consequentially all of 2015, only saw some minor fixes including bullet penetration after a bullet passed the maximum penetration range. Also, this was the month thatOPSkins.com reached One Million Customers. Woohoo! A big thanks to everyone out there who supported the site!
Wow. That’s a lot. So much for a brief post. With that said, we should be looking forward to the year 2016, both the players and us here at OPSkins.com. Happy New Year, everyone!
Valve kicked off 2016 by confirming that bans given to the players involved in the match fixing incident of August 21st, 2014 (involving team iBUYPOWER) will be permanent, preventing the players from participating in any future tournament sponsored by Valve. This ban will also include team Epsilon.
On a statement posted earlier by the CS:GO developers on their blog, the company confirmed there was a substantial number of high value items being transferred between the players involved in the scandal. This, on top of the proof they already had, made them come to this final decision.
The following players won’t be able to participate in any Valve sponsored event:
As stated on Valve’s official Counter-Strike.net blog:
“Professional players, their managers, and teams’ organization staff, should under no circumstances gamble on CS:GO matches, associate with high volume CS:GO gamblers, or deliver information to others that might influence their CS:GO bets.”
This is not the first time Valve took action regarding match fixing, and sadly it’s not the first time we’ve see such a scandal in eSports.
In 2013 the gaming network StarLadder TV banned Alexey “Solo” Berezin from participating on any future Dota 2 tournament being held by them (this being the origin of the 322 meme on the Dota 2 scene, after he allegedly made $322 from this match fix).
On October 19, 2014 a series of match fixing incidents were uncovered in the Dota 2 SEA (South East Asia) scene, ending with the permanent ban for team Arrow Gaming. Arrow Gaming was later disqualified from The Summit 2 for their involvement on this scandal.
It is believed that it was during The International 4 (July 2014), that the strong rules regarding permanent bans for match fixing came into effect.
Earlier today Mineski reported that team Stars was disqualified from Shanghai’s Dota 2 major qualifiers due to their past involvement on a match fixing incident. The same ban prevents Team Redemption (ex Arrow Gaming) from competing in the qualifiers.
The future for some of the players involved in past match fixing incidents, especially for some players who are currently participating in CS:GO minor’s qualifiers and Dota 2 qualifiers, is uncertain.
When 2014 ended we had an idea of what could be expected for 2015 in terms of prize pool money. The prize pool for The International 4 (Dota 2) broke records for being the largest in eSports (reaching a total of $10,931,103) but it wasn’t until August of 2015 when we realized that Valve was up for a new record reaching a total of $18,429,613 with help from the Dota 2 community.
But 2015 was not all about Dota 2, during 2015 we finally got to see the Counter-Strike scene resurrect and reach a total prize pool of over 6 million dollars (distributed between 311 events), making CS:GO one of the top five eSports (by earnings) of all time.
With over 30 million dollars distributed between 217 Dota 2 tournaments, 7.6 Million dollars on League of Legends and over 3.6 Million dollars on Smite, we bring you the top 10 eSports teams of 2015 (based on their earnings).
Cloud9 – $1,469,200.93 earned on 136 Tournaments
Cloud9 has multiple eSport teams, covering almost every game category.
During 2015 the team had a disappointing run at The International 5 finishing 9-12th earning only $221,155 from this event.
Their Heroes of the Storm team became the world champions at Blizzcon and claimed $200,000.
Their organization also won some of the prize pool for tournaments in games like CS:GO, Smite, Smash Bros and even Halo granting them the 10th position on this ranking.
SK Telecom T1 – $1,531,484.02 earned on 30 Tournaments
SK Telecom T1 had an amazing year in South Korea, and became the winner of the 2015 World Championship after a convincing run against KOO Tigers, winning 3 to 1.
They also had an great run on StarCraft II winning $42,400 at the 2015 SK Telecom Proleague.
EHOME – $1,627,431.11 earned on 9 Tournaments
The Asian Dota 2 team started the year with some disappointing performances, but during The International 5 placed 5-6th claiming a prize pool of $1,197,925 and continued cashing in by ending 4th on The Frankfurt Major, if you add up the smaller tournaments in which they participated you end up with over $1.5 million.
COGnitive Gaming – $1,768,958.39 earned on 81 Tournaments
We can consider them the most successful SMITE organization of 2015. COGnitive had two teams participating in the Smite World Championship and managed to take the first place with their team COGnitive Prime for $1,306,130 and the third place with their team COGnitive Red for $391,839.
Their Super Smash Bros team participated in multiple tournaments and won over $30,000.
Virtus.pro – $2,156,185.40 earned on 66 Tournaments
Virtus.Pro is a team known to many, their CS:GO roaster was considered one of the top teams in the world during 2015 and their Dota 2 team was not far from that title.
It was a great year for Virtus.Pro and their Dota 2 roaster, the team started the year by getting the 2nd place at D2L Season 5 and continued it by going to The International 5 and claiming $1,197,925 from the pot (thanks to their 5-6th place).
Their Dota 2 roaster contributed to over 1.6 million of their total prize pool, but it was thanks to their CS:GO team that they got closer to that 2 million mark.
Team Secret – $2,231,114.09 earned on 14 Tournaments
Secret started the year winning almost every tournament they had the chance to participate on and earned well over $600,000 from “smaller” tournaments and well over 1,5 million from Valve’s events (2nd at Frankfurt Major, 3rd at DAC and 7th at The International 5).
Vici Gaming – $2,624,702.23 earned on 31 Tournaments
Vici Gaming started the year by getting 2nd place at DAC (earning them $366,902) and later on got 4th place at The International 5, all this (on top of their winnings from smaller tournaments) netted them 2.6 million dollars.
LGD Gaming – $3,226,494.03 earned on 21 Tournaments
LGD Gaming is known for both their League of Legends team as well as their Dota 2 team.
Their LoL team contributed a total of $246,354 to their prize pool, and their Dota 2 team closed the year with a total of $2,980,140 (after ending 3rd at The International 5 and winning some smaller tournaments).
CDEC Gaming – $3,237,318.78 earned on 13 Tournaments
The team that went to The International 5 as the underdogs (starting as a wildcard invite) and working their way to the finals, the team that managed to get 2nd place after an incredible run and ended with $2,856,590 from the prize pool pot.
Evil Geniuses – $8,952,675.05 earned on 91 Tournaments
Evil Geniuses had an incredible year. After the addition of Syed Sumail “Suma1L” Hassan to their Dota 2 roaster, the team went to China to participate on the Dota 2 Asian Championship (DAC 2015) and got their first title and $1,284,158. They followed that with a second Valve title after winning The International 5 and claiming the biggest eSports prize pool until this date – a whopping $6,634,661.
But it wasn’t only their Dota 2 roaster, they also had an amazing year with their fighting games roaster, as well as their Halo, Call of Duty and StarCraft II representation.
With the implementation of majors on Dota 2, the first american major for CS:GO and the numerous tournaments already announced, we’re excited to see who wins big in 2016.