The last few months have brought huge changes to H1Z1: King of the Kill. With the introduction of the combat update and the focus on quicker matches, Daybreak Games have been performing massive changes to the game. While these changes have been met with some controversy from the H1Z1: KotK community, the General Manager of H1Z1 at Daybreak Games Anthony Castoro took to Reddit to perform an AMA. He answered the community’s rising concerns and outlined Daybreak Studio’s goals with the changes they are making to the game.
Overall during the AMA, the team made it clear that while they are seeing a drop in the number of concurrent players due to the streaming ban in China, as well as the banning of thousands of bots, the games core community is actually growing. Many new players are being drawn to the game as the team continues its push towards quicker matches and faster gameplay to set itself apart from the growing competition in the Battle Royal Genre.
One of the main points the community has been arguing about has revolved around Concurrent Players due to the combat update. When asked about the drop in concurrent players since the release of the update, the team offered the following response:
“The short answer is that the combat update/current direction is not the cause of the CCU changes people are observing on Steam. Our DAU and peak concurrency has been significantly affected by the streaming ban in China. This has had knock-on effect on the West-coast NA population, which is multiplied by two other factors: A) we’ve been aggressively banning thousands of cheater/hacker accounts a day, the majority of which emanate from China. B) The combat update included a new system to prevent high ping players from using VPN to work around the ping lock, which is something most players wanted. Removing that, East Coast US and European DAU have been UP since the combat update.”
This answer provided some interesting details that many in the community were not aware of. Such as, while the overall number of players has dropped, Daybreak has seen a growing amount of Daily Active Users on the East Coast of the US as well as in Europe.
The next community hot topic has been the addition of new Points of Interest in the latest patches. Many have enjoyed the new Points of Interest, however others have wondered why they are including new POI’s instead of replacing the old POIs. When asked about this, the developers released the following answer:
“Some people in the community have asked for fewer POIs. Some have said “That’s enough” and others like the new POIs. The team looks at all of this and will continue to evaluate, but we don’t intend on adding more POIs after this update. re: faster games: The team understands that having more places to gear up allows some players to avoid conflict longer. On the other hand, the vast majority of players die in the first few minutes of the game, followed by a lull in the mid-game. This is a multi-dimensional problem that relates to more than just the number of POIs, including gas timing, gas speed, loot distro, starting player density, as well as vehicle availability.”
For the full write-up of the AMA and the response to all the questions the development team answered make sure to check out their site! Also get the latest info on the all-new Halloween themed Trickster Crate Here!