CS:GO

Competitive Rank System: A New Balance in Matchmaking

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In-game Competitive Lobby – Screenshot by Hades | OPSkins.com

A few weeks ago there was a change in the Competitive Ranking System in Counter Strike: Global Offensive, one that had a mix of reactions from a variety of players. The curve in the ranks changed, and the center is now focused on the Nova ranks, the second lowest rank group. On one hand, top tier players were content with the update, as that means players with a lower skill level couldn’t be boosted (joining players with a higher skill level to gain a high rank in competitive) easily anymore. This means that they could play a good game without getting those players who barely knew what they were doing, whether on their team or not.

On the other hand, this meant that players in the low-tier ranks had to deal with the fallout of the changes. Mostly this consisted of various things: de-rankers (where a player purposely loses games in order to drop down to the lower ranks, although that has been a problem even before the changes), players who feel it is too much work to slog through to the high-tier ranks, or even smurfs (the players who stay at lower ranks even if they belong to a higher skill group).

While this update has its good and bad sides, it was much needed and overall brought a little more balance to competitive gaming. Now it requires more know-how than previously to get to the higher skill groups, which is a very good thing in the eyes of most professional players and the community at large.

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Competitive Game play – Screenshot by Hades | OPSkins.com

Again, this emphasizes the amount of care that Valve puts into Counter Strike: Global Offensive, and we can definitely look forward to more updates like this.

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