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Category: Other Games

2016 in Review: Top 10 eSports Teams (based on earnings)

2016 was another record year for eSports. As prize pools for tournaments keep growing by the millions, so do the fortunes earned by the teams and organizations involved. This year saw new games break into the scene such as Overwatch. Valve again had the biggest prize pool in eSports history for the Dota 2 tournament “The International” – a whopping $20,770,460. Almost all of it, $19,170,460 to be exact, was added by the community through crowdfunding.

As expected with humongous prize pools, Dota 2 teams lead the charts for the Top 10 eSports by the end of 2016, based on their earnings. The list below shows the total prize pool money earned by the top 10 teams or organizations by the end of 2016.


  1. Counter Logic Gaming – $1,605,750 on 95 Tournaments

counter_logic_gaming_logo-svgMost of CLG’s money comes from Halo. After placing 1st in multiple tournaments, including the Halo World Championship of 2016, the team earned $1,107,000 from 6 Tournaments.

Their CS:GO team earned a total of $160,500 this year, a little more than what they won during 2015 ($126,989).

 

 

  1. Team EnVyUs – $1,812,573 in 81 Tournaments

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The American organization had an excellent year with the Call of Duty franchise, earning a total of $921,330 from 11 tournaments. This is even more impressive considering that by the end of 2015, the team only earned 1/36th of that amount – just $25,052 in prize money.

Their CS:GO team had a somewhat difficult year. By the end of 2015, EnVy was placing first in several tournaments and earned $512,511. But this year their all-French roster won $454,547. While the difference in earnings doesn’t seem too big, the reason they even brought home as much as they did is mainly due to the increase in prize pool money for CS:GO tournaments, not that they won more tournaments. The team only placed first three times, and their performance in the Majors was not ideal.

 

  1. MVP – $2,537,357 in 128 Tournaments

mvplogoThe organization known for being the “Korean Overlords”  on the Dota 2 scene (being the only Korean organization involved in this game), have different teams wearing their logo such as MVP-Phoenix and MVP HOT6 for Dota 2 (along with multiple LoL and HOTS teams).

Their Dota 2 squad contributed to most of the organization’s prize pool money earned in 2016. MVP Phoenix placed 5-6th in the Manila Major and The International 2016, earning more than $1.1 million combined between those two tournaments. Their two Dota 2 teams combined earned more than $1.7 million, and their Heroes of the Storm teams won more than $500,000. The rest of the money came from their wins in League of Legends and StarCraft II.

 

  1. SK Telecom T1 – $2,737,898 in 31 Tournaments

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SK Telecom is best known for their League of Legends squad. While StarCraft II has contributed to the organization’s prize pool earnings, it’s their LoL teams that bring the bread to the table.

Their League of Legends team won multiple tournaments, including the 2016 World Championship. In total, the LoL team won a total of $2,459,412.00 from nine Tournaments during 2016.

 

 

  1. Team OG – $2,915,144 in 14 Tournaments

600px-og_logoTeam OG is strictly a Dota 2 organization. The team won two Majors in 2016, along with several big Dota 2 tournaments.

The two Majors made up $2.1 million of their total earnings, and impressively the team has won three of the five Dota 2 majors that have ever been hosted: The Frankfurt Major in 2015, the Manila Major in 2016 and the Boston Major in 2016.

 

 

  1. Team Liquid – $2,997,661 in 298 Tournaments

600px-liquidlogobig

Team Liquid is a worldwide professional eSports organization, with rosters competing in games such as Dota 2, Counter-Strike: Global Offensive, League of Legends, StarCraft II, and many other well-known gaming titles.

Their Dota 2 team contributed $1,796,096, placing 2nd in two Majors and 7th-8th in The International 6. Their CS:GO team had a good year with a total of $447,133 from 24 tournaments, more than triple their 2015 earnings when the team only won $146,906.

Their fighting games scene contributed $251,423 from 14 Tournaments.

 

  1. Fnatic – $3,089,721 in 60 Tournaments

shum9dx5The eSports organization has players and teams competing in almost every gaming title that has a professional scene.

2016 was a slow year for their Counter-Strike team compared to 2015 when the team won a total of $862,913. This year only saw a winning a total of $682,331.60.

Their Dota 2 squad overall had a good year (if we ignore their recent performance), winning a total of $1,954,094. Close to $1.5 million of that was from ending 4th at The International 2016.

Their LoL roster won $35,000, then $40,0000 from SMITE, and $233,000 from HOTS.

 

  1. Evil Geniuses – $3,503,996 in 65 Tournaments

600px-egBy the end of 2015, Evil Geniuses was the top organization, claiming The International 5, DAC 2015, and several other tournaments for a total of $8,952,675.

This year was slower for them than last year, but still impressive and lucrative – earning them the third place spot on this list. Their new Dota 2 Squad won a total of $3,293,813.

 

  1. Digital Chaos – $3,790,173 in 12 Tournaments

digitalchaos_logoDigital Chaos was formed near the end of 2015 and started slow, but 2016 turned into their lucky year.

The team placed second in The International 2016 and this earned them a total of 3,427,126 in prize pool money. The team placed 3rd-4th in The Boston Major 2016, and closed their year with 3rd-4th place in the China Top 2016.

 

 

  1. Wings Gaming – $9,589,559 in 16 Tournaments

600px-wingsHow can a team win it all, you might ask? The Chinese team was formed in 2014 after the end of The International 2014, but it wasn’t until 2016 that teams started to take them seriously.

They went on to win ESL One Manila 2016, followed by The Summit 5, and topped it off with a first place win at The International 2016.

Their Dota 2 team is one of the most feared teams on the scene, and their aggressive style of play and deep hero pool are topics of constant discussion by the Dota 2 fans and analysts.

Their win at The International 2016 granted them a total of $9,139,002 in prize pool money, and places their team as the #2 in lifetime history of eSports, with a total of $9,636,911 (Evil Geniuses that has earned a total of 15,352,198.29 since its inception).


There will be fewer Dota 2 majors during 2016, but with the constant growth of CS:GO and the new release of Overwatch, we’re excited to see which eSports teams and organizations win big in 2017.

Source: http://www.esportsearnings.com/history/2016/teams 

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New Games on OPSkins: Rust, Killing Floor and Unturned Added

OPSkins is proud to announce that we now support the sale of items from Rust and Killing Floor 2. We also recently added Unturned items as well.

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Image courtesy of Facepunch Studios

Rust is a multiplayer survival game, in which players are let loose on a vast and harsh wilderness. Players have to craft items by gathering materials that will help them battle threats, such as wolves, bears, hypothermia, radiation, starvation and even other players. Items for rust currently have price tags under $100.00 on the Steam Market.

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Image courtesy of Tripwire Interactive

Killing Floor 2 is a multiplayer first-person shooter game where you get to shoot hordes of zombies with your friends while listening to heavy metal. Each player can select from up to seven different perks that will grant them unique abilities to fight the hordes of ZEDs. All the weapon modifications are cosmetic, so if you’re a noob there’s no way around it. On the Steam marketplace these skins have a higher price tag, with numbers in the higher three digits. You will be able to sell crafted skins that are tradeable on the Steam platform.

unturned

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Last but not least, Unturned. An indie free-to-play, zombie-themed survival game that is accessible for everyone. Players have to craft items and weapons, while battling zombies, starvation, thirst, disease and even hypothermia on large open world maps. These items have been available in our marketplace for some time now.

We plan on expanding our support for more games in our marketplace so tell us, which game would you want us to add next?

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OPSkins Marketplace at Dreamhack Austin 2016!

DreamHack Austin 2016

We are extremely excited to announce our participation in DreamHack Austin 2016 at the Austin Convention Center in Texas from May 6-8. Make sure to drop by and say hello at our OPSkins booth, where we’ll be selling merchandise and doing giveaways (follow us on Twitter and Facebook for exclusive details).

We will also be sponsoring the MONSTERCAT AFK LAUNCH Pre-Party on Thursday May 5th where you can listen to some great beats and party with some awesome people.

Monstercat OPSkins DreamHack 2016 Party

For noobs unfamiliar with DreamHack, it’s a well-known event that includes Tournaments, Expo and one of the biggest LAN Party Events. This will be the first event held by Dreamhack in the Americas, and will be followed by one in Montreal, Canada in mid-August.

For the eSports component of Dreamhack, visitors can watch some of the top CS:GO, Starcraft II, Heroes of the Storm, Hearthstone, Street Fighter V, Super Smash Bros. Melee, and Pokkén Tournament players compete.

In addition, attendees will have the chance to participate for cash prizes in BYOC Tournaments (bring your own computer) that will take place for several games such as Rocket League, TF2, Dota 2, CS:GO, Hearthstone and Starcraft II: Legacy of the Void.

We’ll be sponsoring the CS:GO BYOC tournament and want to see you compete! If you have a team and want to participate in the BYOC Tournaments, make sure to sign up here.

Stay tuned for more DreamHack information and news, and browse OPSkins.com for your pre-tourney skins.

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Hearthstone Announces Balance Changes to Classic and Basic Cards

Image from Battle.net
Image from Battle.net

With Hearthstone’s newest expansion “Whispers of the Old Gods” releasing on April 26th, Blizzard has announced some balancing adjustments to prepare for the new standard format that will be available at launch. Cards are being toned down because standard will always have access to fewer cards when compared to wild; in turn this means the decks will most certainly be weaker, and have a lower overall “power level.”

Several themes are present in these card changes: reducing the efficiency of the silence mechanic, dismantling non-interactive combos, and mana cost re-evaluation.

One last note before we dive into the changes, these cards can be disenchanted for full dust when the expansion is released, more information here.

As most of us expected Druid had the most class cards adjusted, but the real surprise was that only three cards were changed. One Hunter card and two Rogue cards were also modified. Additionally, six neutral cards received changes for a total of 12 cards.

Image from Battle.net
Image from Battle.net

Big. Game. Hunter. The most polarizing card in all of Hearthstone. Originally intended to keep turn 4 Mountain Giants in check, this card has influenced the meta more than any other card I can think of. Being an auto-include in almost any deck, Big Game Hunter has prevented people from playing certain cards simply because they die to BGH. This also puts a strain on Blizzard to design cards that are playable even if they die to BGH, or cannot be targeted by BGH.

A change that would have been fair is to switch the effect of BGH and Hemet Nesingwary. However, the mana cost adjustment is almost the same.

Image from Battle.net
Image from Battle.net

When the possibility for changing old cards was announced back in February, everyone knew that Druid’s Force of Nature + Savage Roar combo was done for. The 9 mana, 2 card combo dealt 14 damage without any opponent interaction, save for taunt minions. In tournament games with a druid involved, the opponent knew going below 14 health meant they were in the danger zone.

This shows Blizzard is taking a firm stand that they dislike combos that include little to no setup or interaction from opponents.

Image from Battle.net
Image from Battle.net

Ancient of Lore’s change is simply reducing the number of cards drawn from two to one. This card was a staple for druid decks, as it put a sizable threat onto the board while refilling your hand.

Image from Battle.net
Image from Battle.net

Keeper of the Grove’s utility and mana cost will remain the same, but will only have 2 health in the future instead of 4.

Image from Battle.net
Image from Battle.net

Blade flurry will be crippled by these changes. It’s mana cost is being doubled, and the damage will no longer hit the enemy hero. This card paired well with Tinker’s Sharpsword Oil for late game burst damage. Parallels could be drawn between Blade Flurry and Force of Nature, as this card often enabled combos to close out the game.

Image from Battle.net
Image from Battle.net

Master of Disguise’s current effect is a problem because it would be difficult to design cards that wouldn’t be too powerful if they were granted permanent stealth. Just looking at the new card Scaled Nightmare, giving this minion permanent stealth would raise serious problems.

This issue has shown itself before: Dreadsteed was originally designed as a neutral minion, but coupled with the old Warsong Commander, you would have infinite 1/1 minions with charge. This change allows for the design of more cards.

Image from Battle.net
Image from Battle.net

Hunter’s mark will have its mana cost raised from 0 to 1.

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Image from Battle.net

Ironbeak Owl was the most commonly used silence minion because of its mana efficiency and beast synergy. However, with this change we might see the return of Spellbreaker. A 4 mana 4/3 is usually better than a 3 mana 2/1 beast.

Image from Battle.net
Image from Battle.net

I would have to say, Knife juggler got off easy only losing 1 attack. With the different ways Blizzard could have manipulated his cost, stats, and effect, this was a slap on the wrist for the ridiculously strong early game card.

Image from Battle.net
Image from Battle.net

Leper Gnome is an auto-include for any “face deck” and almost every aggressive deck included at least one in their deck list. Side note: this is also a stealth nerf to Mekgineer Thermaplugg (if anyone actually played that card).

Image from Battle.net
Image from Battle.net

Arcane golem will now be a 3 mana 4/4 with an upside for your opponent, making it almost the same as Dancing Swords, which didn’t see much play. This change effectively kills the Arcane Golem + Power Overwhelming + Faceless Manipulator Combo for 16 damage.

Image from Battle.net
Image from Battle.net

With the launch of standard, we are returning to a time similar to classic hearthstone, when Handlock was dominant and oppressive. This mana cost change requires the Warlock to be at 5 health for it to be free. With the changes to a lot of combos and charge minions, the game looks like it will be slowing down a fair amount.

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PAYDAY 2 Items Now Available on the OPSkins Marketplace

OPSkins is pleased to announce our support of sales for PAYDAY 2 items. You can now buy and sell all of the PAYDAY 2 in-game items on our marketplace in the same way the items for other games (CS:GO, Dota 2, H1Z1, Team Fortress 2) are bought and sold. It’s as simple as dragging and dropping.

As with all the games we support, sellers can “cashout” their earnings for real world money and buyers can purchase items using funds added to their OPSkins wallet via any of our payment methods which include PayPal, Bitcoin, Paymentwall and G2A.

PAYDAY 2 items for sale on OPSkins

You can sell safes, drills, rifles, machine guns, shotguns, pistols, SMGs, or any other PAYDAY 2 item. Now there’s no excuse for not looking cool while on a heist and making an extra buck on the side when you get tired of your old gear.

Earned a new item via a random drop in the game and want to make money off of it? No problem. Our marketplace is the way to go.

So if you have PAYDAY 2 items in your inventory and are ready to turn them into real world money or are looking for good deals for the items that you want, then look no further than OPSkins, the largest marketplace in the world of its kind with more than 1.4 million users.

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Alibaba to Host eSports Tournaments with $5.5M in Prize Pool Money

Image from: Alibaba Group
Image from: Alibaba Group

Chinese e-commerce site Alibaba (often referred to as the Chinese equivalent to Amazon) in association with the social networking firm YuuZoo Corporation, announced that they will launch their own eSports tournament for various titles with a total prize pool of $5,500,000 which will be split among games such as Dota 2, CS:GO, StarCraft 2 and Hearthstone. The tournament is said to start in early April 2016.

Alibaba clearly recognizes the potential in eSports and will bring back the idea of the World Cyber Games. (WCG was an international tournament that started in South Korea and aimed to become recognized as the “Olympic Games” of eSports, including an official opening ceremony and medals. The first WCG was sponsored by the Rupublic of Korea’s Ministry of Culture and Tourism and Samsung and brought together teams from 17 countries to compete. The tournament expanded and had tournaments across Europe and North America but came to an end in 2013. There was no official reason regarding the end of the tournament, but it was speculated that the low profits forced them to shut down.)

The tournament will run under the name “World Electronic Sport Games” and will have one of the biggest base prize pools in eSports history, with the potential of growing even bigger thanks to crowd founding. Alibaba doesn’t rule out the possibility of expanding the tournament outside of China for upcoming events.

Alibaba launched its sports division last year and with this new approach the company will continue their expansion now to include eSports. The company launched this division with the idea to expand their involvement  and participation in the sports scene, and analyze the expansion potential in areas such as sports copyrighting, media, events and tickets.

The prize pool has room for expansion, but the base pool structure is as follows:

Dota 2 – $1,500,000

Counter-Strike: Global Offensive – $1,500,000

StarCraft 2 – $400,000

Hearthstone – $300,000

This will be the biggest prize pool for a CS:GO tournament to this date. Valve expanded the prize pool money for the official sponsored majors to $1M earlier this year.

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Hearthstone Winter Championships for Europe and Asia-Pacific Have Concluded

Image from Blizzard
Image from Blizzard

Europe Winter Champion

 28 year old Olzhas “Naiman” Batyrbekov has won the Hearthstone Europe Winter Championship after returning from a competitive ban in 2015.

Naiman was disqualified from the World Championship last year for violating the game’s terms of service. He originally planned to retire due to the ban, but his fiancée encouraged him to return to competition, and his championship run might just have a fairytale ending.

He elected to bring Face Hunter, Freeze Mage, Midrange Paladin, and Patron Warrior to the tournament. He only got the opportunity to play three of the decks however, as his warrior deck was banned by his opponent in every match.

Image from Blizzard
Image from Blizzard

Asia-Pacific Winter Champion

Out of all of the regions, Asia-Pacific had the most interesting and nail-biting matches. In the Americas and European championships, one player would often gain an early advantage and remain in control for the rest of the game. The complete opposite was witnessed in this tournament. With a larger prevalence of decks that included Elise Starseeker, competitors relied on top-decking random legendary creatures, and control of the game swung back and forth between the players.

South Korean Baek “DDaHyoNi” Sang Hyeon won the event in a very similar manner to how Amnesiac won the Americas Championship. He was dropped into the lower bracket after losing early in the competition, and eventually found himself in the grand finals facing off against, and overcoming the only opponent who had defeated him previously in the tournament.

Instead of bringing more experimental decks like Anyfin Paladin, DDaHyoNi played decks that have proven themselves to be solid. The four decks he competed with at the Asia-Pacific Winter Championship were Zoo Warlock, Golden Monkey Control Warrior, Freeze Mage, and Combo Druid.

Image from Blizzard
Image from Blizzard

 

Both players received $25,000 USD as well as 30 Hearthstone Championship points for winning the championship of their region. In addition, they will compete against Amnesiac and thirteen other players at the Hearthstone World Championship later this year at BlizzCon.

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Halo 5: CLG wins the Halo World Championship 2016 and $1 million prize pool

Image from: eslgaming
Image from: eslgaming

After a long and intensive weekend for eSports, the Halo World Championship 2016 crowned Counter Logic Gaming as champions. HWC was the tournament with the highest prize pool in FPS history, reaching a whopping $2.5 million. The tournament took place in Hollywood, Los Angeles at the Raleigh Studios from March 18 to March 20.

Sixteen teams participated but only eight made it into the Quarterfinals. Team Elevate, along with Team Allegiance, Counter Logic Gaming and Denial eSports made it into the semifinals.

The finals were played between North American teams Counter Logic Gaming and Team Allegiance. CLG took the title home with a convincing 4-0 score, granting them the Championship and $1 million on prize pool. Team Allegiance took the second place and $500,000. Pro player for Team Allegiance, Brett “Naded” Leonard  was voted by the fans as the MVP for the tournament.

The prize pool was initially announced at $1 million, but thanks to crowd founding through the in game micro transaction store, the prize pool reached $2.5 million.

The tournament consisted on 4v4 matches rotating between Capture the Flag (CtF), Team Slayer (TS) and Stronghold (SH).

Image from: halowaypoint
Image from: halowaypoint

With the $1 million prize pool, CLG became the first team outside a Dota 2 team to win a seven figure prize pool, and placed their team (this includes their other squads, along with CS:GO, CoD and LoL) as 20th on the list of the highest overall team earnings in the history of eSports. The Halo World Championship 2016 prize pool was the 8th biggest prize pool in eSports history, and it’s the first FPS tournament to surpass the $1 million figure.

This tournament marks the beginning of a stronger involvement by the Halo 5 developers into making the Halo 5 eSport scene bigger. The Halo Championship Series partnered with ESL and will be bringing the Pro League by the beginning of Spring.

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Amnesiac Crowned Hearthstone Americas Winter Champion

 

Image from Blizzard
Image from Blizzard

William “Amnesiac” Barton has just won $25,000 and secured himself a spot on the BlizzCon stage this November. He will be one of 16 players competing for their share of the $1 million prize pool and the title of Hearthstone World Champion. The incredible part? He’s only 15 years old.

Amnesiac started garnering attention when he consistently finished each ranked season at or near the top of the ladder. He soon became the youngest professional Hearthstone player when he signed on to Team Archon in 2015.

The four decks Amnesiac brought to the championship tournament were Ramp Druid, Anyfin Paladin, Oil Rogue, and Control Warrior. The full deck lists can be found below:

Image from Blizzard
Image from Blizzard

Amnesiac’s Tournament Summary:

1st Match: 3-2 victory over Talion – After he picked up 2 wins with his Warrior and Rogue decks, he struggled with his Anyfin Paladin, but ultimately defeated Talion in game 5.

2nd Match: 0-3 defeat from Nostam – Losing all 3 games forced Amnesiac into the lower bracket of the double elimination tournament.

3rd Match: 3-2 victory over Talion – In the rematch, Talion chose to ban Amnesiac’s Paladin deck instead of the Druid he banned in the first match.

Semifinals: 3-1 victory over AlSkyHigh – Amnesiac took game 1 with the classic Force of Nature + Savage roar combo. He won game 2 with a seven-card chain of rogue spells, reminiscent of the old Miracle Rogue days. Game 3 went to AlSkyHigh after a misplay some extended trolling. A very close game 4 came down to a top-deck battle with Amnesiac drawing into Gorehowl to close out the match and move on to the finals.

Finals: 3-1 victory over Nostam – In the championship match, Amnesiac had to face the player who had sent him to the lower brackets. Amnesiac won the first two games with his Druid and Rogue decks, and Nostam claimed game 3 with his own Druid deck. In game 4, Amnesiac’s Control Warrior was able to remove every threat Nostam’s Reno Warlock could throw at it, including multiple turns of Jaraxxus infernals.

This was just the first championship tournament of the winter series. We still have the European and Asia-Pacific Winter Championship tournaments coming up.

Europe Winter Championship:March 18–20 beginning at 5 a.m. PST

Asia-Pacific Winter Championship:March 24–26 beginning at 9 p.m. PST

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StarCraft II: The Spring WCS Series at DreamHack Tours

Image from: wcs.battle.net
Image from: wcs.battle.net

DreamHack will be the house for the StarCraft II Spring World Championship Series. The tournament will take place in Tours, France.

For the second consecutive year, Dreamhack will be choosing France as one of their key location for events. This year the StarCraft II Spring World Championship Series will take place from May 14th to May 16th.

“DreamHack Tours from May 14–16 will feature the third stop of the DreamHack ZOWIE Open, and will host the $150,000 USD StarCraft II WCS Circuit Spring Championship where the winner will earn a direct seed into the WCS Global Playoffs!”

DreamHack Official Announcement

32 of the Circuit’s best StarCraft II players will compete for a ticket to the WCS Global Playoffs and a share of the $150,000 prize pool. By participating on the event, players compete for a cut of 11,000 WCS Circuit points that can guarantee an invite to the 2016 WCS Global Payoffs (the top five point earners of the season get invited). The format and full breakdown for the 32 participating players can be seen below:

Regional Challenge

  • Two for Europe, Africa, or the Middle East
  • Two for North America (USA and Canada)
  • One for Latin America
  • One slot for China
  • One for Oceania, Southeast Asia, and Japan
  • One for Taiwan, Hong Kong, and Macau

Server Qualifiers

  • Eight for European Server Qualifiers
  • Six for North American Server Qualifiers

National Qualifier

  • Two players from the French Qualifiers

WCS Standings:

  • Eight players from the WCS Circuit Standings as of April 11th

The Format

The 32 players will be seeded into a single elimination bracket, followed by best of fives games until the Grand Finals, consisting of a best-of-seven series.

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