Once you take away the PLAYERUNKNOWN SET, the price of items in the game drop rather dramatically. For example, instead of paying $444 on the PLAYERUNKNOWN’S Trench Coat you can get the COAT from the SURVIVOR CRATE for $50. Also in comparison, the GREY SHIRT runs for $80 and the RED HI-TOP TRAINERS for $230, whereas the SCHOOL SHIRT (OPEN) runs for $11 and the SNEAKERS (WHITE) for $25. This is a price difference of almost $700.
The total price of the current most expensive outfit is $378.66 at the time of publication. While still quite expensive, its nowhere near the price of the PLAYERUNKNOWN SET, which is currently $1,748.89 for the complete set or $1,553.33 if you buy the items individually from the OPSkins Marketplace.
So, what do you think about the most expensive outfit excluding the PLAYERUNKNOWN SET? Do you have any of the items? Any specific item you’re looking to pick up on the market? Be sure to let us know by dropping a comment below!
Looking to sell your PLAYERUNKNOWN’S BATTLEGROUNDS or H1Z1:KotK items quickly? We got you covered! Traders now have the ability to instantly sell your PUBG and H1Z1: KotK items by using the Instant Sell Feature!
We rolled this out a few months ago for CS:GO but based on it’s success, we recently expanded it to include these two games. Instead of listing your item for sale and then waiting for a buyer to purchase it on the marketplace, you now have the option to directly sell your PUBG and H1Z1: KotK items directly to OPSkins for the price that we offer you.
In return for your item, when you use Instant Sell you will have the choice of getting either regular OPSkins Wallet Funds which you can cash out for real money, or Operation Points (OP) which is basically OPSkins store credit that can be used to buy other items on OPSkins (from any game).
With the limited amount of skins available in PUBG, any new item that’s added to the game quickly becomes sought-after by the top players and traders. Most recently, this has been the case with the shirt called the DMM T-Shirt.
The PUBG DMM T-Shirt was originally released as a promotion for a PUBG event held in Japan by DMM, a Japanese entertainment site. Following the event, PUBG DMM began giving away codes for the shirt to anyone who purchased PUBG through the DMM store. The limited method of obtaining the shirt, combined with its inability to be traded, made this shirt one of the most sought-after PUBG items during the last week.
While the item is not currently tradable in the game, many are speculating that the item might become tradable after a short period of time like the Twitch Prime set did after its original release into the game. If the item does become tradable, due to the limited means of currently acquiring the shirt, the prices are sure to quickly rise on the market.
As of now, the only way to secure the PUBG DMM T-Shirt is through traders willing to sell the codes they managed to stock up on during the promotion, and no one knows if it will ever become more accessible. These factors have led the DMM T-Shirt for PUBG to be now one of the most highly coveted items in the game.
As always, the team at OPSkins is closely monitoring this new PUBG DMM T-Shirt and will let the community know if the shirt becomes tradable. Until then what are your thoughts on the newest item added to PUBG? Do you love it, do you hate it, have you picked one up? Be sure to let us know your thoughts in the comments below!
With Halloween on the horizon, Daybreak Games have dropped its newest collection of skins, the Trickster Crate! The Trickster Crate includes the brand new Black Magic Set as well as the Lunar Hellfire 4-6.
Each Trickster Crate contains one randomly inserted item from the set. Locked crates will drop during gameplay and can be opened in the game using the crowns currency system. However, if you don’t want to rely on luck to pick up the fancy new items, like the Trickster Mask or Green Bone Skull Mask, as soon as the items are tradable you will be able to pick them up on the OPSkins Marketplace!
Which of the new skins in the Trickster Crate is a must-have on your list and what do you plan on picking up once the skins become tradable? Let us know by leaving us a comment!
The last few months have brought huge changes to H1Z1: King of the Kill. With the introduction of the combat update and the focus on quicker matches, Daybreak Games have been performing massive changes to the game. While these changes have been met with some controversy from the H1Z1: KotK community, the General Manager of H1Z1 at Daybreak Games Anthony Castoro took to Reddit to perform an AMA. He answered the community’s rising concerns and outlined Daybreak Studio’s goals with the changes they are making to the game.
Overall during the AMA, the team made it clear that while they are seeing a drop in the number of concurrent players due to the streaming ban in China, as well as the banning of thousands of bots, the games core community is actually growing. Many new players are being drawn to the game as the team continues its push towards quicker matches and faster gameplay to set itself apart from the growing competition in the Battle Royal Genre.
One of the main points the community has been arguing about has revolved around Concurrent Players due to the combat update. When asked about the drop in concurrent players since the release of the update, the team offered the following response:
“The short answer is that the combat update/current direction is not the cause of the CCU changes people are observing on Steam. Our DAU and peak concurrency has been significantly affected by the streaming ban in China. This has had knock-on effect on the West-coast NA population, which is multiplied by two other factors: A) we’ve been aggressively banning thousands of cheater/hacker accounts a day, the majority of which emanate from China. B) The combat update included a new system to prevent high ping players from using VPN to work around the ping lock, which is something most players wanted. Removing that, East Coast US and European DAU have been UP since the combat update.”
This answer provided some interesting details that many in the community were not aware of. Such as, while the overall number of players has dropped, Daybreak has seen a growing amount of Daily Active Users on the East Coast of the US as well as in Europe.
The next community hot topic has been the addition of new Points of Interest in the latest patches. Many have enjoyed the new Points of Interest, however others have wondered why they are including new POI’s instead of replacing the old POIs. When asked about this, the developers released the following answer:
“Some people in the community have asked for fewer POIs. Some have said “That’s enough” and others like the new POIs. The team looks at all of this and will continue to evaluate, but we don’t intend on adding more POIs after this update. re: faster games: The team understands that having more places to gear up allows some players to avoid conflict longer. On the other hand, the vast majority of players die in the first few minutes of the game, followed by a lull in the mid-game. This is a multi-dimensional problem that relates to more than just the number of POIs, including gas timing, gas speed, loot distro, starting player density, as well as vehicle availability.”
Since its release, PLAYERUNKOWN’S BATTLEGROUNDS has been growing at an outstanding rate. Record after record has fallen to the game as it has climbed its way to the top of the Steam charts, becoming the game with the most concurrent players in the history of Steam at over 1 million. Which the game growing so large and seeing so much success it’s important to take a look at the history of the marketplace so far and consider that PUBG may be the next huge trading market.
One of the goals for the developers at Bluehole since the game hit early access has been building a successful marketplace. Creative Director Brendan “Player Unknown” Greene believes a PUBG marketplace is vitally important for the game to remain successful after launch.
The release of the August Update saw the addition of new items inspired by the Battle Royale movie which inspired the creation of the Battle Royal game mode seen in Arma, H1z1, and not the newest and most successful interation PUBG. These skins were added to the Survivor Crate, Wanderer Crate, as well as the inclusion of a new Gamescom Invitational Crate. While the Wanderer Crate and the Survivor Crate were free to open, the Gamescom Invitational Crate could only be opened with a key purchased for $2.50 each. Not only did this update add new cosmetic items, it also added a rarity level for items which consisted of the following, in order from most to least rare: Red, Pink, Purple, Blue, Green, and Gray.
The release of the Gamescom update pumped new life into the PUBG Market. The rarest items quickly grew in value on the marketplace, such as the School Skirt which became the most valued item in the new update and currently sits at $244 on the marketplace. The introduction of the new rarity levels also helped increase the values of the free to open crates, leading to a price increase of the rarer items with the top items such as the PLEATED MINI-SKIRT being valued at $135. After Gamescom, the Gamescom Invitational crates were pulled from the game which made the marketplace the only place to obtain the crates and the skins in them. However, the items available in the Wanderer Crate and the Survivor Crate still remain available in the game to be earned via Battle Points.
While the Gamescom Update was mainly used as a test for the crate system, it also gave traders a look at the direction Bluehole might take with the future of the crate system. If Bluehole continues in the direction of adding limited edition crates to be opened with keys, and the addition of new skins in the Battle Point, it will create a two-tier system which will continue to help the growth of the marketplace. The limited edition crate items should keep rising in price as they are removed from the game because there is no more supply, while items from the Battle Point crates continue to be available and so priced lower. This will close the gap between the price ranges on the marketplace, helping to provide an entry point for traders not wanting to spend hundreds of dollars for a single item. This system will also allow dedicated traders to play the market as prices fluctuate, earning enough through trading to give them the ability to pick up the limited edition higher priced items as they grow in rarity, and allowing them to increase their profits.
With the success of the game, the rapid growth of the user base, and the success of the games marketplace, all trends point to PUBG quickly becoming one of the largest economies in the world of in-game trading. With the relatively new trading scene, it’s easy to deduce that the market will only continue to grow as the game is released and more items are added. This makes it the perfect time for a player to become a trader.
Brenden “PLAYERUNKNOWN” Greene dropped by the Top PUBG subreddit today to answer some questions from the community. While we didn’t get any groundbreaking info from the Creative Director, we did learn some interesting details on what to expect moving forward and some answers on some of the more frustrating issues players have experienced with the game.
Some of the biggest issues that players face while playing PUBG is the net code, server tick rate, and hit detection in the game. These have been issues that fans have been waiting to see improvement on since the release of early access and when asked about the net code issues Brenden gave the following response:
“This is not an easy task, and may take many months to implement but I understand your frustrations, and while I can’t speak to specifics about what and how we will optimize the net code (as it’s beyond my understanding) we will continue to apply optimizations and work to improve all the things you mentioned. It is one aspect of the game we want to improve!”
As we move later into the year, and the list of featuresbeing added to the gamecontinuesto grow, many have started to wonder if PUBG will keep its official release window and what features will be included when it moves from early access to launch. Thankfully, Brenden touched on the subject by giving a hard list of features that will be in release and reassured players it will be moving from early access before the end of the year.
“So, just to clarify what we will 100% be adding for the full release:
User interface rework
Profound debugging of the vehicles physics (This will be an ongoing process continuing after full release)
Bullet physics rework
Audio mix and volume rework
Client heavy optimizations (This will be an ongoing process continuing after full release)
Network code, predictions and tempo management heavy optimizations (This will be an ongoing process continuing after full release)
Improving server’s stability, and increase in performance and tick rate (This will be an ongoing process continuing after full release)
Again, I just want to remind everyone that full release of the game doesn’t mean we stop development. We are building out a service that we intend to improve on over the coming months and years, and even if we don’t get everything into our full release, we will be working to add any missing features in the months and years following our move to 1.0”
Along with touching on net code and the features that players can expect to be added before the game moves into full release, Brenden also dropped a few new surprises that will be coming to the game. These surprises include improvements and reworks of Erangel, major improvements to the FPP experience, 3 new vehicles, and crosshair customization.
For full details on everything that was discussed be sure to head over to Reddit and check out the Full AMA. Also, be sure to drop a comment and let us know what you thought of the AMA and what features you are looking forward to the most for PUBG.
Today has been a big day for Counter-Strike: Global Offensive! First, we see the release of the game to China which will bring a new level of competition to the game. Then on top of this major announcement also comes news that every trader loves to hear – the release of a new case for the game!
Announced today via the Patch Notes for the latest update to CS:GO is the inclusion of the newest case coming to the game: the Spectrum 2 Case! The Spectrum 2 Case will feature 17 new skins designed and voted on by the community. Along with these new skins, the rare special item for this case will be the second generation of knives in Chroma finishes.
Here is a look at the new skins that will be included in the Spectrum 2 Case as well as a look at the new Chroma Finishes for the knives:
The new Spectrum 2 Case marks the first edition of new skins to the game since the release of the Spectrum case included in Operation Hydra. With these new cases being added to the OPSkins Marketplace which new skin do you plan on picking up?
This patch brings many new features to the game that should spice things up for players as they strive to secure their chicken dinners. The first on that list is the highly anticipated Foggy Weather setting. The Foggy Weather setting has a low probability to occur during a match once the patch hits the live servers. The setting will hinder players sight, making it difficult to spot opponents at range, thus, forcing players to engage at closer distances.
The patch also brings the addition of the Mini-14 to the arsenal of weapons available to players on the island of Erangel. The Mini-14 is a semi-automatic marksman rifle that can equip sniper rifle attachments for both muzzle and magazine slot and can also equip any optic in the game. While the Mini-14 has lower damage than the other DMR’s in the game, it makes up for it with its very high muzzle velocity and low bullet drop. As we mentioned in an earlier post, only apparel items are available for trading but hopefully soon though we will see some amazing Mini-14 skins available to rock in our loadout.
When it comes to the map itself, there are also some major changes to the northeast sector. The changes are as follows: a rework of Stalber to include various military base style buildings and new houses, as well as the addition of a brand new city named Kameshki which is located east of Stalber.
Finally, along with the new additions to the game, the patch also promises better optimization, optimized UI, new crosshair settings, and various other updates. For the full patch notes be sure to head over to the PUBG site and be sure to let us know what you think of this newest patch!